![]() Java game development doesn't have such a tool or set of tools, even the activity on jMonkeyEngine's GitHub ( ) is really low, compared to that of Godot ( ), even if the technologies themselves could be used to similar degrees of success in many situations.Ĭome to think of it, it would be nice to actually benchmark something like Unity (C#), Godot (C#), Godot (GDScript) and jMonkeyEngine (Java) in similar real world applications, to see how they fare, performance, resource usage and development speed wise. Randy, whose videos are pretty interesting and comedic: or ), but i'd argue that the success of an engine largely depends on the popularity that it gains, which is largely influenced by how easily approachable it is. Sure, many out there enjoy developing games in a code first approach, or even writing their own engines (e.g. In my eyes, there are no truly viable options out there, mostly due to a lack of approachable GUI game development software or toolkits.įor example, compare the one option that comes close, jMonkeyEngine ( ) to the likes of Unreal ( ) and Unity ( ), or even Godot ( ). ![]() > As Java is generally the fastest GC'd language, what's the current state of Java gamedev? Any GC improvements there probably don't have the same bang for buck as in Java where allocations IMO are more frequent in day to day coding. The language (C#/even F#) generates less garbage in the first place with typical code. But I feel that's because the cost/benefit of improving the CLR's GC is less than Java's so the work is put elsewhere. Many other real world benchmarks in house (tech choice evaluations) and third party I've seen JVM vs. To see a functional language match or beat benchmark level Java on many cases, at least for me, feels kinda nice. It beats Java in all benchmarks expect for the binary-tree one. Only the PiDigits benchmark uses "extern's" only because it seems like a lazy port. The F# codebase doesn't use a lot of externals looking at the code list NET is still faster on most of them just to get a sample on more idiomatic code. I just looked at the F# vs Java benchmarks and.
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